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i've often thought that if i were a UI/UX designer, i would want to work in games. most productivity software already has deep-rooted paradigms and abstractions
by woodrowbarlow 3y ago
i've often thought that if i were a UI/UX designer, i would want to work in games. most productivity software already has deep-rooted paradigms and abstractions, and attempting to challenge any of these results in grumbling users. in video games, however, a novel UI/UX decision is usually met with curiosity rather than irritation. presumably this can be ascribed to the user's frame of mind when they sit down to do work versus play a game.
- samatman 3y agoThis would depend, I reckon, on whether ones emphasis was on user experience or user interaction. Games are great for user experience, because gamers are, by definition, looking for an experience. They aren't there to get work done, they want to have fun. So a fun interaction paradigm, with creative visuals, sound effects, various game-related skeuomorphisms: all of that is what they want. User interaction, on the other hand, is about keeping the software from standing between the user and what the user wants to do. A large part of this job is insisting that developers don't do surprising things, but rather, stay within the lanes of expected interactions for the platform. There's room for creativity and novelty, but the budget for those must be spent carefully.