4 ms·
Not too hot on DND these days but I still see the DBZ Card Game as an amazing achievement in terms of game design. People often see games as fitting into certai
by protocolture 3y ago
Not too hot on DND these days but I still see the DBZ Card Game as an amazing achievement in terms of game design. People often see games as fitting into certain categories. Crunchy, Narrativist, Gamist what have you. But the DBZ card game managed to deliver narrative, crunch, versimiltude all in one package. I had never watched DBZ or had any special interest in it when the game was demoed at my club, but the cards as martial art moves, with a martial arts style, and a character that brought their own dimension with power level, power stages and their very own gimmick was immediately wonderful.
In terms of card game design, without the help of a computer, I have never seen its equal.
- vintermann 3y agoI never tried that one, but I did try his previous, Spellfire. Presumably he leaned from his experiences with that one, because Spellfire was infuriatingly bad gameplay-wise (the art was great though, being classic D&D art).
- Apocryphon 3y agoGuess they’re working on a new one now.