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So I used to play Pixel Dungeon and then saw a bunch of clones that looked like it. Is Shattered Pixel Dungeon the original project or a clone of a closed sourc
by IgorPartola 3y ago
So I used to play Pixel Dungeon and then saw a bunch of clones that looked like it. Is Shattered Pixel Dungeon the original project or a clone of a closed source game? Or completely unrelated?
- romanows 3y ago"It's based on the source code of Pixel Dungeon, by Watabou." I also played the original Pixel Dungeon, great game and bonus points for being free and open source!
- davewasthere 3y agooriginal creator: https://twitter.com/watawatabou https://twitter.com/watawatabou Was always free... now people have gone to town with the source code.
- blacksmith_tb 3y agoI've played a fair number of PD spin-offs / remixes and Shattered stands out as the best. It get regular updates that sometimes add or substantially change large chunks of the game.
- knodi123 3y agoIt's a variant, with lots of quality-of-life upgrades, some very well thought-out new mechanics, and new biomes and missions.
- iCarrot 3y agoI always found the game becoming easier with more mechanics/weapons/potions added (in other variants). Is this the case with SPD?
- knodi123 3y agoI don't necessarily think so. Evan puts a LOT of effort into balance. But even so, I've gotten to where I have 5 challenge modes turned on to make it a challenge, so maybe you're right.
- nomel 3y agoI pick it up every once in a while, but most of my runs are from starving to death, or passing out from starvation. What's the trick?
- knodi123 3y agoThe trick is knowing what you have to do, and focusing only on that. Backtracking is the enemy, and should be avoided aside from unlucky guesses as to how a map is laid out. If you're the wizard, the horn of plenty is almost a cheat code, because one of your character upgrades gives you brief recharging when you eat, and the horn allows you to "nibble" constantly. Plus you can't starve. Also, if you go warlock, you have a character upgrade that lets you get food and healing from bopping a marked enemy. That's super useful. The monk has a class skill that lets you "meditate" to heal, and the fuel for that is defeating enemies. Right now my character is starving most of the time, but I meditate often enough to mitigate it. Using the alchemy pot to mix 1 ration, 1 pie, and 1 piece of meat (any kind), gives you a super food that lasts longer than the combination of all plus additional healing over time. And feeding a super food to the horn of plenty is 4 upgrades at once. But the biggest trick is just avoiding all possible damage as much as possible, so that you can keep a reserve of healing potions.
- flexagoon 3y agoThe original Pixel Dungeon was closed source IIRC, but then the developer stopped working on it and released the source code. Now there are many forks/mods of PD, all with different features (the Pixel Dungeon wiki has a great list). Shattered PD is the most popular and polished one, it adds a ton of stuff and is very actively developed.
- bjconlan 3y agoYeah, I was looking though the code wondering what java based rendering library this was using but all of these support classes come from "PD-classes" (which was sighted in the SPD readme... just never joined the dots) but also pointed me to the creators itch account and relevant "Generator" artworks which are all very impressive https://watabou.github.io/ https://watabou.github.io/ https://watabou.itch.io/ https://watabou.itch.io/ Some really great work here
- grodriguez100 3y agoThe original Pixel Dungeon uses a homebrew “engine” (that’s the PD-classes stuff). Shattered uses libgdx.