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I mean, yeah, usually when people want something it's because its absence is undesirable. Video games already have a system that encourages their existence; par
by ironmagma 3y ago
I mean, yeah, usually when people want something it's because its absence is undesirable. Video games already have a system that encourages their existence; parks are fundamentally revenue-losers on the other hand, and building them is more of an act of investment in humanity than a result of economics.
- renewiltord 3y agoSuicides are undesirable, but parks won't solve them.
- ironmagma 3y agoI don't agree, but let's pretend you're right. What will then? No sense in dismissing the idea without an alternative.
- renewiltord 3y agoI told you: two-player couch-coop turn based games. We need more of them.
- ironmagma 3y agoThose are already well-incentivized. What’s the incentive for creating a park?
- renewiltord 3y agoIt's nice to have parks. They're well incentivized. As a matter of fact, I believe humanity has seen many more park-years than multiplayer-turn-based-couch-coop-years.
- ironmagma 3y agoTrue (well, except for the part about parks being well-incentivized), but I bet if you draw a graph of time spent in multiplayer-turn-based-couch-coops versus number of school shootings the line goes up and to the right.
- dragonwriter 3y agoIf you graph number of internet posts conflating correlation with causation and school shootings, that line also goes up and to the right.
- renewiltord 3y agoI bet if you draw a graph of number of parks vs. number of school shootings over time, that one goes up and to the right too.
- ironmagma 3y agoNot per-capita. And anyway, the point is that people need to be close to them. It wouldn’t matter if you split the Mojave Desert into 50,000 smaller parks.
- financltravsty 3y agoNeither will two-player couch-coop turn based games, but both will nudge the needle in a beneficial direction.