3 ms·
In hindsight I think it makes good sense - game graphics were always aiming to represent worlds with as high fidelity as possible.
by falcor84 3y ago
In hindsight I think it makes good sense - game graphics were always aiming to represent worlds with as high fidelity as possible.
- barumrho 3y agoGood point, but it is interesting that the computations to render visual worlds in high fidelity is the same computation to "ingest" the data to create a model. Reminds me of how a mic is a speaker and speaker is a mic.
- AYBABTME 3y agoI think it speaks to the generalizability of linear algebra.