4 ms·
Unending bubble wrap: a pointless activity to spend a few satisfying minutes
- gus_massa 3y agoAre you the author? How many levels does it have?
- lovegrenoble 3y agoIt's not a game, you know, so there are no levels at all.
- julienr2 3y agoI guess the this user meant "how many level of depth". is there a limit to how tiny those bubble can get or not.
- deleted 3y ago[deleted]
- marginalia_nu 3y agoIn my headcanon, this level is just "E1M1 - Knee deep in wrap"
- netsharc 3y agoUsing the developer tools, each click divides a DIV into 4 tiny DIVs, so it's probably infinite (or until the DIV is rounded to 0 pixel wide and doesn't get mouse clicks anymore).
- gizmo686 3y agoUsing dev tools to trigger the mousedown event beyond the point where they should be too small to click; you can go until the tab crashes.
- FrustratedMonky 3y agoMight be better if the pictures looked 'full', then 'deflated'. The way they are presented, as individual deflated bubbles, they look more like condoms. Instead of a sheet of bubbles.
- hnlmorg 3y agoI second this, including the condom comparison. Sound of the sound effects are a little off, though that might be solved with a little more variety of sounds. It also felt a little laggy from pressing a bubble to the popping sound. This meant that I couldn’t pop lots of them and very quickly. On the whole, it’s a nice idea. The only problem is that infinite bubblewrap is a concept as old as the web so it will take a bit of extra polish to stand out from the crowd. Test platform: iOS, Safari, iPhone (whatever the latest model is).
- maroonblazer 3y agoThe sounds are really off. They sound like they're clipped and lack the fullness/roundness that is present in an actual bubble wrap pop.
- keepamovin 3y agoNoticed too. I thought it was deliberate, how a slightly random reward increases reinforcement.
- selcuka 3y agoI agree that they should be full, but since they divide into 4 new (full) bubbles there is no way to display a deflated image. I guess it would be too uniform.
- keepamovin 3y agoAn ironic comment considering your nom de guerre; this might be the seminally frustrated take.
- SSchick 3y agoThis is kinda nice but will not scale well, you might want to move a quadtree [1] and a canvas, that way you will be able to scale this very well. [1] https://en.wikipedia.org/wiki/Quadtree https://en.wikipedia.org/wiki/Quadtree
- OmarShehata 3y agoI was totally expecting it to support infinitely recursive zoom! (as seen in https://news.ycombinator.com/item?id=39799755 https://news.ycombinator.com/item?id=39799755)
- deleted 3y ago[deleted]
- Waterluvian 3y agoThis really really needs to trigger on drag so I can just go ape bananas with it on my phone.
- barbarr 3y agoI imagine that you can draw pictures with this, where dark colors are represented by a lot of small bubbles. Not sure what the algorithm for that would look like though.
- klyrs 3y ago1. Click all bubbles down to a certain size Now you have a regular grid of pixels. Take your favorite monochromatic pixel art of size 2^k x 2^k, and 2. Click on grid locations corresponding to black pixels
- pfedak 3y agoreminiscent of http://www.koalastothemax.com/ http://www.koalastothemax.com/ (although more mobile friendly, as koalas is mouseover based)
- 65 3y agoI love these web toys, but this needs a way to zoom!
- ninju 3y agoAgreed. Would really be unending if you could zoom in and keep clicking!
- vhodges 3y agoNice! I wrote electronic tension sheet about 25-30 odd years ago (probably for the Amiga iirc). It wasn't as nice as this.
- lovegrenoble 3y agoAnother useless one, but too much weird: https://calm.ovh https://calm.ovh
- petee 3y agoIt'd be great if the sound effects went up in pitch as the bubbles get smaller. The little ones definitely sound different than the biggies. Separately, if it were an unending page where you keep scrolling after popping, instead of dividing, also would be satisfying
- henriquez 3y agoAIDS