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Is anyone old enough to have played both Titanfall and Starsiege: Tribes? If so, curious on your take on game design comparisons. Building an FPS with wildly
by ethbr1 3y ago
Is anyone old enough to have played both Titanfall and Starsiege: Tribes?
If so, curious on your take on game design comparisons.
Building an FPS with wildly disparate power mechanics always seemed like an interesting challenge.
(Never played Titanfall, but I assume it's power vs agility balance?)
- piva00 3y agoI used to play Tribes 1/2 but being honest don't remember as much the movement mechanics compared to my memory of Titanfall 1/2. Remember the skiing, picking up speed, launching into the air with the jetpack and zig-zagging but not much more... Titanfall definitely had as a core mechanic the power/durability of being in mech vs the agility with the ability to "ride" on an enemy's mech to destroy it. It was very well done, I had lots of fun cornering enemies and riding on them to destroy the mech. The feeling as a mech of seeing a pilot quickly moving towards you and the panic of trying to get them before they get to you was a very satisfying thrill.