3 ms·
It is a path that was being explored. I think the issue was that so much of the standing work was based on the explicit functions of the original API. A case of
by VelesDude 3y ago
It is a path that was being explored. I think the issue was that so much of the standing work was based on the explicit functions of the original API. A case of they would have to build up Tiny3D to get equivalent functions.
Definitely viable but I guess if you are working on a game, all of a sudden you are focusing on the core workings of an API rather than getting a project done.
Like building an app in Rust and then getting side tracked on optimizing the actual compiler. Very cool but a different task.