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He could use libdragon / tiny3d which has zero nintendo code in it. https://mbeboek.gitlab.io/rspl/ https://mbeboek.gitlab.io/rspl/ (posted this to hn but of co
by Cloudef 3y ago
He could use libdragon / tiny3d which has zero nintendo code in it. https://mbeboek.gitlab.io/rspl/ https://mbeboek.gitlab.io/rspl/ (posted this to hn but of course it got ignored)
- VelesDude 3y agoIt is a path that was being explored. I think the issue was that so much of the standing work was based on the explicit functions of the original API. A case of they would have to build up Tiny3D to get equivalent functions. Definitely viable but I guess if you are working on a game, all of a sudden you are focusing on the core workings of an API rather than getting a project done. Like building an app in Rust and then getting side tracked on optimizing the actual compiler. Very cool but a different task.