3 ms·
Related: https://www.youtube.com/watch?v=j2BX4yw8Z4Y https://www.youtube.com/watch?v=j2BX4yw8Z4Y This post reminded me of a video I found really cool from a co
by friedtofu 3y ago
Related: https://www.youtube.com/watch?v=j2BX4yw8Z4Y https://www.youtube.com/watch?v=j2BX4yw8Z4Y
This post reminded me of a video I found really cool from a couple years back where Masahiro Sakurai(creator of Kirby, Super Smash Bros) talked about the importance of accessibility options and how Japanese developers - at the time, were lagging behind their western counterparts. He shows examples from and references Sony/Naughty Dog's 'The Last of Us'.
I'm not sure if this is something that Sakurai influenced or not, though I have noticed larger Japanese AAA game studios adding more and more features in terms of accessibility in the last couple years from studios such as Ryu Go Gotoko(Yakuza series), Capcom(Resident Evil, Street Fighter), and FromSoft(Dark Souls, Elden Ring)