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Interesting event! One of those ones that really suddenly brings back to cyberpunk decades ago and makes me feel like we're living some of it now. One comment i
by xoa 3y ago
Interesting event! One of those ones that really suddenly brings back to cyberpunk decades ago and makes me feel like we're living some of it now. One comment in their comment section caught my eye though:
>"It really is incredible that they would run these finals on the live internet."
I think they were thinking in terms of doing in-person physical LAN versions, and as another reply said that's a not insignificant undertaking in terms of cost (if nothing else, just plain having potential competitors from all over make their way there), though given all the amateur traditional sports that manage it for everything from surfing to dogsledding I'm a little skeptical that it'd be that impossible for these companies. But yeah it's a jump.
However, I do wonder if there's ever been any consideration to using VPNs to that end, at least for the finals? Have players set up a WG tunnel to the mothership with all other networking disabled just for the match, that'd be about as good and if it was super easy seems like players could be onboard for it as well. It wouldn't be some big interfering kernel thing like so much anti-cheat, not anti-cheat at all in fact just security against external griefing, they could turn it right off after. Given this is clearly unusual maybe not something to worry about in general, but could be an approach if it proves a bigger problem.
- spondylosaurus 3y agoApex does hold IRL "LAN" tournaments, but allegedly they're not held through an actual local area network—instead they're held on a private local server. Or so I've heard!
- arh68 3y agoIn related news, LCK (Korean League of Legends) is shifting to an offline server due to DDoS. Not sure if just temporary. [1] https://www.oneesports.gg/league-of-legends/lck-spring-2024-ddos-attacks/ https://www.oneesports.gg/league-of-legends/lck-spring-2024-...
- tapoxi 3y agoValve proxies all traffic through an authentication gateway and protects the servers themselves, which is an interesting approach. https://partner.steamgames.com/doc/features/multiplayer/steamdatagramrelay https://partner.steamgames.com/doc/features/multiplayer/stea...
- Operyl 3y ago> Please contact us for the relevant SDKs and to talk about the fine print. We're still working through details of how to distribute this code, and at this time we might not be able to make cross-platform support available to all partners and all games. There's the potential that for, say, consoles this might not be sufficient at this point in time sadly.
- tapoxi 3y agoDestiny 2 uses SDR for its crossplay as mentioned by Valve: https://twitter.com/ZPostFacto/status/1395765704155033603 https://twitter.com/ZPostFacto/status/1395765704155033603 It's probably on a case-by-case basis, but Apex is actually running on a fork of Valve's Source Engine, so they have a pre-existing relationship outside of Steam.