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Is vulkan strictly a rasterization library? I thought you could also do numeric calculations with compute shaders.
by dartos 3y ago
Is vulkan strictly a rasterization library?
I thought you could also do numeric calculations with compute shaders.
- pixelpoet 3y agoYep you can, but there's still an astronomical amount of crap you have to do that has nothing to do with pure compute. OpenCL has none of these problems, and is IMO just the perfect compute API.