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Interestingly, the NES had 3D glasses that go over your face like the occulus and the power glove (mentioned in the video), which has roll and flex sensors. No
by dfxm12 3y ago
Interestingly, the NES had 3D glasses that go over your face like the occulus and the power glove (mentioned in the video), which has roll and flex sensors. No games combined the two, but I wonder what that could have been like with such little power. It wouldn't be true VR in any sense we think of today, but it would have been very unique gaming experience at home in the late 80s.
- toast0 3y agoThe Famicom 3D system was shutter glasses; these were also used on the Sega Master System. On the NES, there wasn't a shutter glasses peripheral released, so dual perspective 3D games used anaglyph glasses (red/blue). In my book, that's not really 'over your face like the occulus', but that's up to you. Shutter glasses have come and gone several times on computers; many supported by Descent from 1995 on several different types of glasses, and there was a revival of the concept around 2009 with Nvidia 3D Vision. Having used some of the 1995 stuff, gearVR, and a quest 3, shutter glasses are a big pain. On the power glove, man is it trash. Theoretically maybe, and I think some determined moders have turned it into something useful, but period gamepay is atrocious. My brother bought one with his paper route money and I think it turned him off video games.
- sandworm101 3y agoShutter glasses were also used on PC even where games did not support them. I remember playing WWIIOL on a CRT with shutter glasses. The effect was amazing, even though a few non-3d assets rendered flat. When VR came along I was hoping that it too could be handled entirely within drivers, negating the need for a title to "support VR". I am so far disappointed.
- VelesDude 3y agoCore memory unlocked! I had completely forgotten about those things. When it worked it was pretty cool. I guess the issue with driver based VR support is that the headset movement would be independent of the game code. Thus you would get a lot of issues because you are overriding the games camera system.