2 ms·
I think it would be useful to separate data & code here. What if you kept the code the same, and downgraded the assets so the overall package is smaller/easier
by pompino 3y ago
I think it would be useful to separate data & code here. What if you kept the code the same, and downgraded the assets so the overall package is smaller/easier to process/execute? Or maybe tweaked the renderer so the same code & data can render quicker and slightly worse image quality consuming fewer CPU cycles? Basically I'm envisioning something like a game where the same game data+code can support multiple performance targets (except in this case the different CDN hookups to get the assets out, rather than everyone getting the bloated data download)