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Has anyone looked at mining a codebase like this before? Is it possible to extract useful parts for your own work, or is the codebase usually pretty tightly co
by yters 18y ago
Has anyone looked at mining a codebase like this before? Is it possible to extract useful parts for your own work, or is the codebase usually pretty tightly coupled, and/or inscrutable?
- thorax 18y agoIf nothing else, it'll be amazingly useful to make a similar/adapted work from it. I remember a good while ago, there was another game company working on a military vehicle game that went belly-up and released their source code. I was able to use one of their OpenGL libraries for a side project of mine and it came in handy. It was actually just rewarding to use it as a reference when there was so little well-performing example code out back then. My experience with game development shops is that they often have a vision of making engines/tools that they can reuse for other games or the sequel. So there's a good chance there are at least a few libraries (especially closer to the user or to the hardware) that will be reusable.
- yters 18y agoGood to hear.
- likpok 18y agoFrom what I understand, some games companies have the hopes of selling the engine separately from the game (e.g. Doom, Unreal, etc).