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> (I hear FoV is pretty poor at the moment) I thought it was pretty good - but nowhere near ideal of course. But discovered I could dispense with both of Appl
by Nevermark 3y ago
> (I hear FoV is pretty poor at the moment)
I thought it was pretty good - but nowhere near ideal of course.
But discovered I could dispense with both of Apple's "Light Seal Cushions" and simply line the light seal with some 1/8 adhesive foam. It took a little experimenting to avoid hard pressure points, and then make it comfortable.
It is now very comfortable with the following benefits:
1. The field of view is noticeably wider. Yay! The immersion improvement feels cognitively significant.
2. I realized that greater peripheral vision downward is more important than upward. Being more aware of down makes us feel safer and is also where are our hands and keyboards live.
So I arranged the padding to wear the head set slightly lower, allocating all the increased vertical FOV downward.
3. The combination of being 1/4 inch or so closer to the face, and firmer padding, reduced the feeling of weight on the front of my head.
Warning - literally. I get an occasional popup warning that my eyes are too close to the lenses. The danger being if I were to fall I could potentially hit my eyes. I stay seated most the time, but occasionally walk through rooms, so it is worth being careful.
I use my Vision Pro for 10 hours a day on many days, comfortably. I had to switch to the two-strap support to do this. But I have ordered an adapter that allows the original behind the heat cushion strap to be used with a second cushion strap over the head. I anticipate that working even better, given how much surface area weight will be distributed across. (Also turning a knob is easier for adjustments than messing with velcro.)
Also, got some thicker (in width) lighter foam, to add some more light seal around the edges.
This feels like a real upgrade, a year or so before Apple will release a bump.
- cyberpunk 3y agoGenuine question, what are you doing for 10 hours a day in there? Can you comfortable code all day in that? If you don't mind my asking, is it purely novelty or is it genuinely better than coding on a 5k monitor?
- Nevermark 3y agoFor me it is not a novelty, it has completely stuck. Yes, on comfort for 10 hours. I have even worked 12 hours, then watched a long 3D movie (Blade Runner 2049, Dune I, etc.) without hesitation. I cannot imagine going back to only physical screens. I have a 98" monitor with two 55" monitors in portrait angled towards me on either side (heights all match), all wall mounted. Truly wonderful! But this has replaced that for me. I have even considered beheading a MacBook Pro. I love the following: • Never needing to put on or take off reading glasses to see far, or within inches. • I can have my main Mac "screen" whatever size I want, typically large. Also that I can lean into it when focusing on a patch of code, and it always looks perfect. • Having multiple Vision safari screens, or utilities, surrounding me. With the look and pinch interface being very nice for navigating. • Being able to tune out 180 degrees of my space with a natural scene so I am completely undistracted. Wish I could go 360 degrees, and still leave keyboard visible. (Either by having an unobstructed low circle, or having the keyboard "punch through" like hands do. • Flexible screen position lets me sit with great posture all the time. I tend to pull right up to my desk, push my keyboard far out and lean forward on my elbows a bit. Have the screen large but close enough that I can lean in to focus on something. • Two environments in one! I will put project organization and context notes on huge screens behind me on a wall. Personal mission control. In thoughtful moments I get out of my chair, walk around the room and see the large screens from anywhere, walk right up to it, make small edits with pinch and zoom. • The incredible ergonomics of being able to code comfortably in bed, on a couch, recliner, etc. with good ergonomics, due to the screens being flexibly placed. Being able to code in many places keeps my brain fresh. • I use a holster for the battery. Geeky, but after dropping it as I walked away from my desk 100 times I realized I need that. That elminated inhibitions about moving, and feelings of being chained down. • I haven't been in flow so consistently for so many hours for a long time. For me the Mac interface expansion/isolation chamber IS what Vision is for. Issues: • As noted, wish the keyboard and my drinks would "punch through" 360 degree scenes, or there was an optional lower circle of punch rough. • Keyboard and trackpad pointer are fussy when switching between Mac and Vision screens. • Wish I could have more Mac screens, and drag Mac windows out to their own screens. Also pull in iPad and iPhone screens. And push windows/app-states back out to those machines too. Or two other people's devices. • Wish the Mac screen operated with look and pinch. I do this a few times every day when in flow. • Wish I could disconnect/reconnect my MacBook Pro screen. The headless MacBook Pro for Vision would be absolutely great. But having the option to use it as a laptop too would be great. Maybe remove my MacBook screen, but set it up so I can clip my iPad Pro to it too? • Need a Vision Spaces interface for setting up work then moving to a different context, but being able to come back to those screens. Being able to set up a space that is location sensitive, so always available in that room, seat, whatever.
- wkat4242 3y ago> • Being able to tune out 180 degrees of my space with a natural scene so I am completely undistracted. Wish I could go 360 degrees, and still leave keyboard visible. (Either by having an unobstructed low circle, or having the keyboard "punch through" like hands do. Oculus quests have had this feature for a while now so I guess it'll come to AVP too. It only supports a handful of models but that's no big deal for Apple users as they mostly will use Apple keyboards anyway.
- Aerroon 3y ago>• Never needing to put on or take off reading glasses to see far, or within inches. Can you expand on this? Does it basically have built in vision correction? This actually sounds like a 'killer' feature if you don't need to mess with glasses.
- LeoPanthera 3y agoYou can buy optional magnetic lenses if you upload your prescription when you buy it.
- mort96 3y agoIt has optics to correct for vision problems yeah, you give Apple your prescription when buying the Vision Pro. But more importantly, your eyes are always focusing at a consistent 1ish meter in front of you. That's why you don't have to switch vision correction ever when using the Vision Pro (or any VR display).
- rspoerri 3y agojust for your information. there is only little knowledge about the influence of vr glasses on the vision. there have been reports of developers that worked in vr for a long time that had issues with theyr sight afterwards. problems can come from increased heat within the vr device, but also because every lighty our eye receives comes in at the same angle, and thus the eye never needs to adjust to different distances, as it would have to do in a real environment. while it appears / looks the same as in reality it really isnt. thats also the reason you only need one correction.
- onethought 3y agoIt’s genuinely better than a 5k monitor. In the recent update it now lets you mouse off your Mac and onto vision apps just like iPad hands over. It made me switch my desk setup to have the desk attached to my chair so I can have 360 range of screens. The resolution is stupidly high. I’ve attempted a coding workflow in all of the quests and it just wasn’t possible. It’s awesome in vision
- Facemelters 3y agoplease take a picture of this setup
- disqard 3y agoUnrelated-but-related -- your username is fantastically appropriate for this discussion. I'm imagining a website with the same name, filled with images of people whose headsets have permanently melted onto their faces, like a Dali painting :D
- onethought 3y agoA swivel chair - with a desk across the arm rests. It’s not an impressive looking setup… outside of vr.
- bigyikes 3y agoDoes it require light to work? What about space? Could you e.g. work in a dark closet, as an extreme example? Do those semi-realistic virtual avatars work for non-FaceTime apps like Zoom?
- wahnfrieden 3y agoDoesn’t wider FoV also decrease pixel density… Btw it’ll be a few years before they update the Vision Pro
- Wowfunhappy 3y agoThe pixel density in the Vision Pro is high enough that I don't think this is a significant concern. The displays are really, really good.
- wahnfrieden 3y agoI mean it is non-Retina for a reason, because the pixels are noticeable by eye so presumably less density would worsen that. It is obscured though by the softened out of focus presentation, maybe that blurring makes the difference unnoticeable.
- Wowfunhappy 3y agoLet me put it this way, then: having used a Vision Pro for two weeks (I bought one and returned it) I would gladly take a greater field of view in exchange for a slightly lower pixel density, and it would be a very easy decision. I had some major issues with the Vision Pro, but pixel density was not one of them.
- bombcar 3y agoNarrow FOV means you have to keep your eyes "locked forward" and people don't realize how much they look at things by moving their eyes.
- tomjakubowski 3y agoWhen I did the AVP demo I was impressed by how quickly my eyes would relax and drift away slightly from looking at something after initially focusing on it. It took some conscious effort at first to maintain steady eye focus on an object whilst actuating it with a gesture.