3 ms·
> What we got wrong at Oculus that Apple got right Hmm so basically they say Apple massively overengineered it and doesn't expect to sell it to more than 3 peo
by nottorp 3y ago
> What we got wrong at Oculus that Apple got right
Hmm so basically they say Apple massively overengineered it and doesn't expect to sell it to more than 3 people at that price, which is right.
But Occulus has been owned by Facebook for a long time now, what stopped them?
They could at least have an aspirational "research" device that they sold for 5000, in addition to the semi-affordable (minus privacy concerns) stuff.
- kjkjadksj 3y agoWhat stopped oculus was the realities of a headset. Some of my friends were early adapters to oculus which I got to test out. They would use it as a toy really not as a main device (for gaming in this case) because you’d get nauseous before long and playing in VR is kind of an annoying gimmick once the luster wears off. Mouse and keyboard and a good monitor (or three) is more than fine and you can actually game for hours on that.
- nottorp 3y agoI know, I'm one of the unfortunates that gets nauseous in 15 minutes. Tested on a gen 1 PSVR that i was able to borrow for a weekend. I strongly doubt even the 3500 apple thingy would be much better. But when Facebook bought them, they could have afforded to do the same thing as apple. Make a very expensive "here's the future, now queue up in an orderly manner and wait while we make it affordable" Rift Mega-Giga-Something model.