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The cynic in you is overly cynical. Ten years ago was pre oculus rift. We weren't saying anything about VR headsets. Five years ago was pre valve index. We di
by gpm 3y ago
The cynic in you is overly cynical.
Ten years ago was pre oculus rift. We weren't saying anything about VR headsets.
Five years ago was pre valve index. We didn't have CPUs in a headset. Nor a battery. Cameras were only used for tracking. The things we were saying would improve is "screen door effect" and "tracking", both of which have.
- Jasper_ 3y agoThe optical pathway is pretty much locked in. LEEP was invented in the 80s, and that's still the optical system used today. Compare the size to NASA's VR system from the early 90s. https://images.nasa.gov/details/ARC-1992-AC89-0437-6 https://images.nasa.gov/details/ARC-1992-AC89-0437-6 It's been 30 years of massive improvements to all of the rest of computers, and VR has only shrunk a couple inches. There's not much else we can do to make it smaller.
- outworlder 3y agoI am looking at that picture and to me it definitely looks like way more than a couple of inches.
- veidr 3y agolol, indeed, that is the full monty
- serf 3y agoit's not much different in size than a vision pro or quest 3, it's just kinda un-wieldly. the photo of it sitting in a display case gives a decent sense of scale, I think. http://briteliteimmersive.com/blog/remembering-nasas-view-vr http://briteliteimmersive.com/blog/remembering-nasas-view-vr
- ok_dad 3y agoLook at the bigscreen vr headset!
- rightbyte 3y agoMaybe it doesn't feel like you are staring at your nose as much in NASA's 92 head set?
- sheepscreek 3y agoYes and no. There’s an insane amount of tech in the Vision Pro. Eyesight probably occupies a big chunk. Then there are more sensors than they need. Also the CPU and 100% processing is happening literally strapped to your face. This is like having two 5k displays powered by a mobile device*. * 2 x 5k = 28 million pixels, compared to Vision Pro’s 23 million pixels.
- bsdpufferfish 3y agoThis is like comparing an oscilloscope to the iPhone 15 because they both have a screen.
- dmix 3y agoI’m still amazed Quest 2 was affordable as it was vs the entertainment I got out of it. Heavily with the novelty of being my first VR device.
- _heimdall 3y agoDidn't Microsoft's hololens first launch around 10 years ago? It was AR rather than VR, but it was absolutely pitched as an early product meant for very specific use cases to act as a proof of concept before consumer versions.
- zitterbewegung 3y agoI personally used a HoloLens for a few minutes and it had severe problems with field of view and brightness of the display. AR works for enterprise or the military to train people or present information at least the US military for the HoloLens [1]. Google finally axed the Glass Enterprise project in 2023 which was much longer than the original version. [1] https://www.theverge.com/2023/9/13/23871859/us-army-microsoft-ivas-ar-goggles-success-new-contract-hololens https://www.theverge.com/2023/9/13/23871859/us-army-microsof... [2] https://support.google.com/glass-enterprise/customer/answer/13417888 https://support.google.com/glass-enterprise/customer/answer/...
- _heimdall 3y agoGoogle Glass was pretty slick honestly, ahead of its time. I had a friend that worked on the team for a couple years when it first started. The use case of a headsup display for directions while driving was a great experience.
- al_borland 3y agoI had a friend get Google Glass. I tried in on for a few minutes and was pretty disappointed. It was a tiny Android window stuck in the upper right of my FOV. Looking at the hardware, I guess it makes sense, but it’s not what the marketing seemed to be selling, and I expected a more custom UI that would get out of the way, rather than what looked like a tiny phone screen. It wasn’t mine, so maybe there was more to it that I didn’t get from my brief interaction, but it didn’t leave me wanting more.
- elwell 3y ago
- j0hnyl 3y agoImo headsets will be long obsolete before they are viable and will be replaced with something else entirely.
- jjulius 3y ago>Ten years ago was pre oculus rift. The Rift DK1 is almost exactly 11 years old, released 3/29/13.
- gpm 3y agoOops, you're right. The list on wikipedia [1] doesn't include it, I guess because it was a "development kit", and I just naively assumed the "Oculus Rift" was the DK1 not the CV1. [1] https://en.wikipedia.org/wiki/List_of_virtual_reality_headsets https://en.wikipedia.org/wiki/List_of_virtual_reality_headse... Edit: Went ahead and edited the wikipedia page so the next person won't make the same mistake.
- giobox 3y ago> Ten years ago was pre oculus rift. We weren't saying anything about VR headsets. Rift DK1 was released in ~2013, and lots of gamers bought it throughout 2014. We got the first "consumer release" for the original Rift in 2016. I think its more than fair to say 10 years - we were absolutely talking a lot about Rift DK1 in 2014. > Five years ago was pre valve index Valve's first consumer VR headset was the HTC vive, released in 2016: https://en.wikipedia.org/wiki/HTC_Vive https://en.wikipedia.org/wiki/HTC_Vive "The first-generation Vive was announced in 2015, as part of a collaboration with video game studio and distributor Valve Corporation, and implementing its VR software and hardware platform SteamVR; the first-generation consumer model was released in April 2016."
- eclipxe 3y agoI don't get your second bullet. The Vive is not the Index.
- giobox 3y agoIt demonstrates Valve have been at this longer than the ~5 years of the Index, and closer to a decade again (the point OP disputes and uses Index as evidence of).
- deleted 3y ago[deleted]
- andthenwhat 3y agonot OP but it does seem like you're nitpicking details instead of engaging with what seems to be the intent of the response: AR/VR has come an incredible distance since DK1, the last 10 years have seen it go from a barely-discussed completely unavailable/fringe dev-kit-only technology to being an clearly viable spectrum of mass-market products. edited: grammar. still feel like I've failed to produce readable english, but I'm giving up
- deleted 3y ago[deleted]
- AndrewKemendo 3y agoThis is wrong. VR =/= AR I’ve been in AR since 2010 The AVP is leaps and bounds ahead of where we were collectively technically back then But I don’t see us appreciably closer to the goal of ubiquitous persistent headworn see through visual computing It’s a social expectations and data problem it’s not a “technical” problem It’s probably gonna be decades before we see any regularized mainstream adoption, because the form factor is such a different thing that we’re not even close to make it a simple transition for the least savvy consumer
- goatlover 3y agoThere's been talk about VR and some kind of headset since the late 90s, even if it was cardboard, or some computer science professor wearing large goggles and backpack around campus. Google Glass came out in 2013.
- cheschire 3y agoHeck, nintendo even tried marketing a stereoscopic gameboy headset as virtual reality in '95. https://en.wikipedia.org/wiki/Virtual_Boy https://en.wikipedia.org/wiki/Virtual_Boy