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Myst Online to be released fully open-source
- yters 18y agoHas anyone looked at mining a codebase like this before? Is it possible to extract useful parts for your own work, or is the codebase usually pretty tightly coupled, and/or inscrutable?
- thorax 18y agoIf nothing else, it'll be amazingly useful to make a similar/adapted work from it. I remember a good while ago, there was another game company working on a military vehicle game that went belly-up and released their source code. I was able to use one of their OpenGL libraries for a side project of mine and it came in handy. It was actually just rewarding to use it as a reference when there was so little well-performing example code out back then. My experience with game development shops is that they often have a vision of making engines/tools that they can reuse for other games or the sequel. So there's a good chance there are at least a few libraries (especially closer to the user or to the hardware) that will be reusable.
- yters 18y agoGood to hear.
- likpok 18y agoFrom what I understand, some games companies have the hopes of selling the engine separately from the game (e.g. Doom, Unreal, etc).