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> It doesn't have WebXR This is just factually wrong, it has WebXR, I tested it myself on AVP recently. You just gotta enable a toggle in Safari settings once,
by filoleg 3y ago
> It doesn't have WebXR
This is just factually wrong, it has WebXR, I tested it myself on AVP recently. You just gotta enable a toggle in Safari settings once, and then you are able to consume any WebXR content just fine.
- doctorpangloss 3y agoMobile Safari on iOS does not have "immersive" (term of art) WebXR. It doesn't support a pass-through AR experience as Android Chrome does. > You just gotta enable a toggle in Safari settings once That is part of the problem. Like why excuse their nonsense? Why is any of that behind a flag?
- KerrAvon 3y agoBecause they don't consider it ready for prime time.
- zmmmmm 3y agoIt might sound trite, but then don't consider it to "have it" if it's gated from general use on the basis that it doesn't work properly yet. After all, they released EyeSight and Personas as marquee features even though they don't work properly either. But the situation with WebXR as a pure software development component is a bit simpler. Obviously Apple has the resources to fully develop and release WebXR if it was a priority. My guess is, they are playing their cards close to their chest on how open to make Vision Pro. They won't release WebXR until they've determined it's not a threat to their ambitions. That could be because they scale down their ambitions so it doesn't matter much any more, or alternatively, they successfully establish a fully closed / locked down ecosystem and aren't worried that WebXR could pose a threat.