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I like that idea and the way it was implemented. It reduces a font to its design and then executes the design, an excellent compression technique. I think there
by nuancebydefault 3y ago
I like that idea and the way it was implemented. It reduces a font to its design and then executes the design, an excellent compression technique. I think there are plenty more applications to that idea. For example, in stead of transferring bitmaps showing pictures pixel by pixel, describe the picture using vector graphics (coordinates) or even a more basic description of those vectors.
- albert_e 3y ago> describe the picture using vector graphics (coordinates) SVGs?
- nuancebydefault 3y agoIndeed, but you can take it to the next level - in fact a more abstract description on top, similar to what the post shows.
- 48864w6ui 3y agoSee the 1960's Hershey fonts.
- seoulbigchris 3y agohttps://hackaday.com/2021/03/30/hershey-fonts-not-chocolate-the-origin-of-vector-lettering/ https://hackaday.com/2021/03/30/hershey-fonts-not-chocolate-...
- onirom 3y agoSomewhat related but this can go pretty low in amount of code (and data) with a bit of design, here is some experiments and details on the generation of monospace blocky font with very low amount of data (data is encoded into bitfield) and how to style it through simple operators or algorithms such as diffusion curves, the aim was slightly different as it focus on using smallest amount of CPU instructions : https://www.onirom.fr/wiki/blog/25-09-2022_tiny_bitfield_based_text_renderer/ https://www.onirom.fr/wiki/blog/25-09-2022_tiny_bitfield_bas...