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If I remember correctly, in Rainworld this extremely interesting and cool property ("The world keeps turning when you're gone") was wildly misunderstood and lam
by YeGoblynQueenne 3y ago
If I remember correctly, in Rainworld this extremely interesting and cool property ("The world keeps turning when you're gone") was wildly misunderstood and lambasted by games critics. E.g. I think it was a Rock Paper Shotgun reviewer who threw the controller because, he thought, enemies would respawn randomly after he died. Which they didn't: they just kept living their virtual lives and wandering about while _he_ was respawning. In game forums players were also very frustrated with this because they had learn to expect set patrol patterns that they could memorise for the win. A bit of a failure of human generalisation abilities that, if you ask me.
Another game that has this property (and that has somehow escaped the befuddled reviewers' ire) is Don't Starve. e.g. I once got chased by the Deerclops and ran through a Beefalo herd. After a while I realised the Deerclops wasn't hunting me anymore. Next day I went back to the Beefalo herd and there was a huge amount of meat and Beefalo wool, and a Deerclops eye, lying around.
After playing games like that, I play e.g. Hollow Knight, or Zero Dawn, where every enemy you kill comes back the next time you revisit the area and it feels so fake.