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> ... "on the path to becoming the standard platform for everything 3D." For a great many purposes it's already there, and for what little that Blender isn't c
by blooalien 3y ago
> ... "on the path to becoming the standard platform for everything 3D."
For a great many purposes it's already there, and for what little that Blender isn't capable of in that space, there's always things like the Godot Engine, which happens to be a rather Blender-friendly game engine. If I remember correctly, there's a couple few other open source game engines that also go out of their way to support Blender as a part of the workflow, but Godot is the one I'm currently learning / somewhat familiar with.