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It is Mozilla's failure. Nacl may potentially be the best and widest deployment environment for native code and games ever.
by afsina 14y ago
It is Mozilla's failure. Nacl may potentially be the best and widest deployment environment for native code and games ever.
- zobzu 14y agoIt doesn't matter, if Firefox supported NaCl none of these games would work in Firefox. They're all Chrome-store only. Besides IE, Opera, etc all rejected it as well.
- tete 14y agoBecause what we need is another Active X? The fact that this time it is from Google doesn't make it better. We slowly rid ourselves from stuff like Flash and Java on web pages and now we want to make the same mistakes again? I know, it isn't bad in first place (Flash, Java, Active X weren't either), but I'm pretty sure we'll see better approaches.
- afsina 14y agoI do not recall ActiveX running in MacOsX or Linux. I do not understand when People are completely ok when a game is Windows only but when it is in Chrome suddenly preaches multi-browser compatibility. To me, NACL is not a mistake, it is future. Oh also it is damn open source.
- hermanhermitage 14y agoI'm in two minds, I want a near native code execution environment in the browser but wonder if something like Xax offers better room for performance of dynamic generated code.
- greggman 14y agoThe fact that you're comparing NaCl to ActiveX suggests maybe you don't actually understand what NaCl is? NaCl is a platform independent secure code execution environment. It is NOT a way to talk to the underlying OS like ActiveX. Is is NOT a way to write plugins like ActiveX. It's effectively just another way to write code in a browser like JavaScript. Is has no more or less permissions than JavaScript. It is no more or less access to APIs then JavaScript. It just has 5 to 100x more speed than JavaScript depending on what you are trying to achieve.