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It is now interesting that there are CRT shaders available for emulators. I just found a discussion about C64 CRT shader and people do share their preferences:
by hawski 3y ago
It is now interesting that there are CRT shaders available for emulators. I just found a discussion about C64 CRT shader and people do share their preferences: https://www.lemon64.com/forum/viewtopic.php?t=79062 https://www.lemon64.com/forum/viewtopic.php?t=79062
- IggleSniggle 3y agoI agree that it's super cool and super interesting, but it's also never going to be a true match. It's not as big a deal with CRT imho, but if you've ever seen a phosphorus vector-graphic display (such as used in older oscilloscopes or in the original Asteroids arcade cabinet), then you'll know what I mean. New displays can look absolutely amazing, and can emulate aspects of older displays, but I'm skeptical of current CRT emulation, and I've never seen a modern display that could emulate what happens with a phosphorus vector display.
- hinkley 3y agoThis demo is tells me that we're relatively close already, and that HiDPI should eventually hit a spot where you could use pixels to represent the ion gun screen gaps and the bleed effect at the edge of subpixels.
- doubled112 3y agoHDR will help too, I think. It isn't just about the resolution, but the dark darks, and the bright brights.
- hinkley 3y agoAh, true. Black for the gaps.