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I'm genuinely curious as to how much music $6000 bought. That can afford quite a decent-length soundtrack. For not-very-well known composers, I've been quoted
by MrFoof 14y ago
I'm genuinely curious as to how much music $6000 bought. That can afford quite a decent-length soundtrack.
For not-very-well known composers, I've been quoted in the range of $150-250/minute for music. I assume that if I went a bit higher up the chain (small-time, but established) that the price would rise.
- theandym 14y agoAs someone who's worked in independent film and has been involved in projects that have spent $10k's and $100k's in music, I dont see this as lavish or irresponsible at all. Musicians are hard workers, and deserve to be paid for their efforts. Just because the developers couldn't hack their way to a great soundtrack and paid for decent/professional work doesn't mean they misappropriated funds. I'd counter that they rightfully spent the money in places that weren't their core competencies. Edit: I know that film isn't the same as game development, but I feel that the multidisciplinary aspect of game creation incurs costs in a far wider arena than traditional software development.
- MrFoof 14y agoI don't see it as lavish or irresponsible either -- I was just providing a data point. If I could guarantee the sales would be a non-issue, I'd certainly love to step up the production values of titles I make with more varied soundtracks.