3 ms·
The live service craze reminds me a lot of the WoW clones that got made in the years following WoW's success. As with MMOs, I think an average person's ability
by AlexandrB 3y ago
The live service craze reminds me a lot of the WoW clones that got made in the years following WoW's success. As with MMOs, I think an average person's ability to interact with multiple live services is limited. Keeping up with more than 2 or 3 "seasons" or "battlepasses" is usually impossible unless you have the kind of free time that only kids in school have. Also just like with MMOs, the quality and quantity of new content generally depends on revenue coming in. This sets up a very strong "winner take all" dynamic where the most popular games can ship large, frequent content updates while smaller games often dwindle and die off. It seems like there's little room for modest success with a live service unless you're catering to a niche genre or audience.