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This is great. I’m working on a similar grass rendering inside Godot 4.0 - currently using MultiMeshInstance but was unhappy with performance / look even with t
by robinduckett 3y ago
This is great. I’m working on a similar grass rendering inside Godot 4.0 - currently using MultiMeshInstance but was unhappy with performance / look even with the maximum of 65335 instances. I think I will try and apply some of the compute shader stuff for culling. Thanks for posting!