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Minecraft.net has a stats page here: http://www.minecraft.net/stats http://www.minecraft.net/stats 28,850,178 registered users, of which 5,884,899 (20.40%)
by teamonkey 14y ago
Minecraft.net has a stats page here: http://www.minecraft.net/stats http://www.minecraft.net/stats
28,850,178 registered users, of which 5,884,899 (20.40%) have bought the game.
In the last 24 hours, 125,974 people registered, and 13,337 people bought the game.
Approximately 5374 sales a day.
- coryl 14y agoI'm assuming you calculated the average sales/day over the time period since day 1? When did they first launch btw?
- teamonkey 14y agoGood question. I just assumed 3 full calendar years. I'm pretty sure that the 'birthdate' is when Notch went public with the project and people started being able to play it, but I don't know if that's the same date that people could pay for it. It had multiple price points so it's hard to estimate profit. People who bought the game early (like me) paid significantly less than the current $26 price.
- idspispopd 14y agoThere are a few historical graphs showing the sales (the wiki keeps track of the various price points too), however I'm yet to find a graph for the whole 3 year period. http://crafthub.net/wp-content/uploads/2010/10/purchaseandregistered1.png http://crafthub.net/wp-content/uploads/2010/10/purchaseandre... Remembering here that Paypal froze Notch's account in September 2010, and even then there was 600K Euro in there.
- citricsquid 14y agoHeh, that screenshot is from my website. The utility I built that used to track the sales (during the period of that screenshot) was turned off once minecraft.net became unreliable (used to crash and I didn't have things in place to avoid data corruption). I wish I had kept it going, would have been great to have it still.
- MrFoof 14y agoHowever, it's been over 10,000 a day (every day) for at least a year. Honestly, I stopped personally tracking his sales once gross revenue was somewhere around $50M USD. It should do well to ensure Mojang can survive some tremendously long dry spells and projects that are either failures or only modest successes.
- kondro 14y agoAnd that total doesn't include mobile or XBLA sales of the game.