3 ms·
>Also consider games, back then one or two guys could do a game, now all but the outliers are done by large teams. If anything the opposite is true. Gamedev to
by Barrin92 3y ago
>Also consider games, back then one or two guys could do a game, now all but the outliers are done by large teams.
If anything the opposite is true. Gamedev tooling is now so good and high level one or two people can make sophisticated games, in terms of audio, gameplay and visuals that an entire team could not make in the 80s or 90s.
Just one example, Signalis (https://rose-engine.org/signalis/ https://rose-engine.org/signalis/). One developer and one artist if I'm not mistaken, stunning game that in say 2000 would have been a release from a major publisher.
- mtsolitary 3y agoStardew Valley!
- offices 3y agoThere's a narrative around game budgets and timelines that seems to assume that they're increasing due to it being inherently more expensive to create them. The reality is that the technology has massively raised the potential output of a small team & that increasing budgets are an economic decision - selling a small game that takes players' attention away from your GaaS omnigame is inefficient. And you need to take it away from Fortnite while also competing with excellent games that are free.