4 ms·
This is ray marching, not ray tracing. Ray marching takes steps through an implicit surface, in this case the depth buffer, while ray tracing does full ray/tria
by MindSpunk 3y ago
This is ray marching, not ray tracing. Ray marching takes steps through an implicit surface, in this case the depth buffer, while ray tracing does full ray/triangle intersections.
Games have been doing SSR with ray marching for a decade at least [0]. Just inverting the image would only work on perfectly flat surfaces exactly aligned with the camera.
[0] https://jcgt.org/published/0003/04/04/paper.pdf https://jcgt.org/published/0003/04/04/paper.pdf