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Luster Lost: Pondering the way that physical objects degrade over time
- sydbarrett74 3y agoDigital data, if considered in some Platonic sense, doesn't degrade. However, the physical substrate required to store said data does absolutely degrade over time: hence the need to copy data to new media periodically. 'Tain't no way to get around the Second Law of Thermodynamics.
- deleted 3y ago[deleted]
- yetanotherloser 3y agoI'd construct a sad caveat to this, but Randall Munroe did it better than I can already: https://xkcd.com/1683/ https://xkcd.com/1683/
- sliken 3y agoNot only the physical substrate, but the platform it runs on. Even 30 years (not much for a library/archivist) old software can bring substantial challenges. Much more so if it was a closed system like a game console, or DRM protected binary that may or may not work in an emulator (if said emulator exists). I do wish that published software had a maximum license life, much like patents that would allow archiving.
- IggleSniggle 3y agoThere's an argument in this article that digital media can't get any "better" because the 1s and 0s can only be replicated, there is no opportunity to remaster it with improved digital tools. And then a nod to the fact that N64 emulators can significantly upscale the media (which reminds me of a similar discussion about how the pixel art of old games looks significantly better on real CRTs because of the way the artists made the sprites to interact with CRT tech). It isn't really the case that digital reproduction can't be improved while analog representation can (with improved tech), however. It points at a more interesting discussion (to me at least) about how any preservation effort is a kind of curation. It is a political act, albeit a subtle one. Even the brand new media that I consume today is generally curated. My "smart" TV does a wide range of modifications to the digital image it displays before it reaches my eyes. Getting it to give me an "honest" version of any video is remarkably difficult, and that's before it even hits the physical layer of anti-glare coating or intermediary layers like ambient-light dimming. And who's to say what the canonical version ought to be anyway? Was digital input assuming a particular interpretation for its output? Perhaps it was targeting some assumptions about the average display? Did you really do it right if you try to reproduce a book, and you reproduce it as if it was freshly printed, even though it was first printed 140 years ago? Or did you "do it right" if you emulate the effect of the book freshly printed 140 years ago and then very very carefully stored for 140 years? Back when I was a professional musician, I would always listen to the recorded "digital canonical" version on med-range monitors, high-end headphones, and super cheap car-stereo speakers, to get a sense of how it would sound in each medium. But I can never know exactly how it hits the record that really matters, which is the particular influence on the brains of the listeners. Ultimately, you do what seems right, which in turn has more to do with evolution than correctness, even if your goal is transparent correctness.
- hawski 3y agoIt is now interesting that there are CRT shaders available for emulators. I just found a discussion about C64 CRT shader and people do share their preferences: https://www.lemon64.com/forum/viewtopic.php?t=79062 https://www.lemon64.com/forum/viewtopic.php?t=79062
- IggleSniggle 3y agoI agree that it's super cool and super interesting, but it's also never going to be a true match. It's not as big a deal with CRT imho, but if you've ever seen a phosphorus vector-graphic display (such as used in older oscilloscopes or in the original Asteroids arcade cabinet), then you'll know what I mean. New displays can look absolutely amazing, and can emulate aspects of older displays, but I'm skeptical of current CRT emulation, and I've never seen a modern display that could emulate what happens with a phosphorus vector display.
- hinkley 3y agoThis demo is tells me that we're relatively close already, and that HiDPI should eventually hit a spot where you could use pixels to represent the ion gun screen gaps and the bleed effect at the edge of subpixels.
- doubled112 3y agoHDR will help too, I think. It isn't just about the resolution, but the dark darks, and the bright brights.
- hinkley 3y agoAh, true. Black for the gaps.
- codelobe 3y agoRemember when .PNG included a gamma correction to try and make a more accurate image -- Appearing as the creator viewed the image... And then WE ALL REJECTED THIS INSANITY because it made .PNG images a pain in the butt to work with since the gamma corrected image wouldn't match the RGB values of the surrounding document (see: CSS color codes). Then Ye ol' .GIF enjoyed being the pixel perfectionist's choice of image format for the web for quite a while longer. I once was forced to write a script that chopped up a 24bit images into a bunch of 16px by 16px .GIFs (one palette entry per pixel, 256 total). Digital doesn't usually need to be restored as long as it is replicated often enough (before bit-rot sets in). However, I've got a large number of tools for restoring spinning disks (migration to new hardware isn't easy for the average end-user). Let's say a modern game came out that had a capability to demand of a GPU more polygons/paritcles than capable today... but in the future those capabilities might exist. Digital media could be improved by adding more/better compute resources (if originally designed to scale, that is). Then there will be curmudgeons (like me) that think things were better before the edge users' hardware became a giant supercompute cluster / distributed storage...
- imp0cat 3y agoTheir article about the Fisker review by MKHBD (https://tedium.co/2024/03/04/mkbhd-fisker-negative-review-firmware/ https://tedium.co/2024/03/04/mkbhd-fisker-negative-review-fi...) is also great. It expands on the idea that: the malleable nature of software in the modern era means that it’s now possible to release products before they’re actually ready.