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I suffer a lot from motion sickness using VR. I can play games where I'm standing still (Moss, Beat Saber) but racing simulators make me feel sick. Guess I'll
by napolux 3y ago
I suffer a lot from motion sickness using VR. I can play games where I'm standing still (Moss, Beat Saber) but racing simulators make me feel sick.
Guess I'll be in trouble if somehow we end up using VR/XR all the time.
- ok_dad 3y agoFunny, I’m the opposite. Anything with slow walking motion or standing makes me sick but I love racing in VR.
- AustinDev 3y agoFun story, a friend of mine is a fighter pilot flight school instructor for the Air Force. He has flown all sorts of crazy planes some with HMD's. He can barely play a flight sim in VR for an hour or two without getting motion sick.
- bitwize 3y ago"Simulation sickness" comes from the fact that when there's a disparity between your visual sense of motion and your inner-ear inertial sense of motion, your autonomic nervous system thinks you may have been poisoned and induces vomiting to help get rid of the poison. Your friend having flown real planes probably makes him even more sensitive to sim sickness because his vestibular system has been trained on motion from actual flights, meaning it can perceive the mismatch in the sim much more acutely.
- ninininino 3y agoGood news is there are a lot of techniques for acquiring "VR legs" that don't require experiencing nausea. The most classic ones involve: 1. using a very strong vignette (like looking through binoculars) to preserve a fixed frame of reference, and then gradually adjusting the vignette to obscure a smaller and smaller % of the FOV. 2. when using a joystick to move the camera/character, only move forward and rotate to turn, marching in place any time you move forward (so you if you would normally strafe or move backwards, rotate first instead and then move forward). 3. use joystick movement for no longer than a couple of seconds and then stop and let your body calm, then move forward a couple seconds, repeat, stop any time you even begin to feel any nausea and take the device off and then come back after 20 minutes. With these sorts of accommodations, a large percentage of people who get nauseous in VR can overcome it and end up with zero nausea as long as camera movement is fixed or its controlled my player input. I trained myself on Skyrim VR with those comfort settings and I was totally fine after a couple of days (whereas before I couldn't use joystick movement for more than about 3 minutes before intense nausea kicked in).