2 ms·
> You will only need to pay for seats if you meet all of the following criteria: > - You are a company that generates over $1 million in annual gross revenue
by apetresc 3y ago
> You will only need to pay for seats if you meet all of the following criteria:
> - You are a company that generates over $1 million in annual gross revenue
> - You do not create games
> - And you do not create applications that are licensed to third-party end users and rely on Unreal Engine code at runtime
Am I reading it correctly that companies that create games are exempt for non-game-related uses? If so, does this just create an obvious loophole where a big movie studio can just "develop" some mobile game and continue to use it for free for their film-making?
- kevingadd 3y agoIt wouldn't surprise me if they've decided that it's better to keep the rules simple and leave loopholes than to try and chase down every last dollar in a way that pisses people off.
- Macha 3y agoThis is the PR announcement and not the legal agreement, possible they address this in the actual terms.
- 999900000999 3y agoI think it's obvious that they mean if you use Unreal for non games you have to pay, even if you upload a binary to itch once a year. I'd imagine if you're grossing over a million a year you aren't looking at loopholes to avoid paying a nominal amount if money.
- StimDeck 3y agoIdk, I feel like corporations are always willing to throw away capex dollars, but are loathe to spend any opex, even when it would actually save money overall.
- slowmovintarget 3y agoThe moment you develop the game... "you create games." Companies that create games must buy seats and pay a royalty after they make their first $1 million (not an annual thing, either from what I could tell). So you cross that threshold and you're on the hook for $50K + the cost of seats.