3 ms·
Does Bevy have a graphical editor yet (or one on the roadmap)? It seems like it has good bones, but taking real territory away from Unity or Godot will be hard
by brundolf 3y ago
Does Bevy have a graphical editor yet (or one on the roadmap)?
It seems like it has good bones, but taking real territory away from Unity or Godot will be hard without an editor (not just for non-programmers; some game dev tasks are just way easier with a GUI)
Of course it's open so somebody could build one, but it seems to me this deserves to be a first-class citizen
- voxal 3y agoBevy is working on a graphical editor, but its still in its prototyping phase. https://bevyengine.org/news/bevy-0-13/#more-editor-experimentation https://bevyengine.org/news/bevy-0-13/#more-editor-experimen...
- hannofcart 3y ago> ...taking real territory away from Unity or Godot I used to think this too. But having written a lot of hobby code using Godot (via Gdext, an excellent Rust wrapper for it) I feel the editor is a nice to have but not indispensable. Very soon into the game you'll find that you need an editor that lets you add your own game abstractions into the game. And at that point you're better off writing an editor "in game" than shoe horning your abstractions into the game engine editor. There's a bit more nuance I probably outght to the above description but too tired to type it all out on my phone now.
- pcwalton 3y agoThere are a few third-party ones. https://github.com/rewin123/space_editor https://github.com/rewin123/space_editor is the one I use. It's not pretty, but it works well enough. Having an official editor is definitely on the roadmap.