4 ms·
I really love the aesthetic of your games. Would you mind sharing what tools you use to create them? I've been interested in spending more time on game developm
by TooGhosty 3y ago
I really love the aesthetic of your games. Would you mind sharing what tools you use to create them? I've been interested in spending more time on game development as a hobby recently.
- famahar 3y agoMostly Unity3D. I've amassed a huge list of assets, shaders, plugins, vfx, and tools that have aided in my workflow. It's hard to think of all the tools I use within Unity at the top of my head. I might make a blog post one day about my workflow but for now this is a pretty good starter list to get you started: https://github.com/michidk/Unity-Script-Collection https://github.com/michidk/Unity-Script-Collection and if you need free assets, I made a blog post about creative commons resources. https://itch.io/blog/478317/life-as-a-creative-commons-indie-game-developer https://itch.io/blog/478317/life-as-a-creative-commons-indie...
- famahar 3y agoBy the way you may want to consider Godot as a starting engine. Not only because it's open source (so no shady business practices), but it also is focused on being specifically a game engine. Unity tries to be an everything engine and has lots of broken, bloated, and unfinished features. The simplicity of Godot adds a lot of much needed constraints to development. You're not constantly wrestling with the engine. I'm deep into Unity now but if I were to start all over I'd go with Godot.