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WebGL around the net, 10 May 2012
- maybird 15y agoGoogle cache: http://webcache.googleusercontent.com/search?q=cache:4MA6nEbwuhgJ:learningwebgl.com/blog/%3Fp%3D4852+http://learningwebgl.com/blog/%3Fp%3D4852 http://webcache.googleusercontent.com/search?q=cache:4MA6nEb...
- daeken 15y agoNeat, my Fl0wer demo was featured there. That version is a bit of a WIP (it started as a quick hack in the morning to get my brain working) and weighed in at 891 bytes. The new version is at http://demoseen.com/windowpane/nufl0wer.png.html http://demoseen.com/windowpane/nufl0wer.png.html and is 747 bytes -- still a long way to go before it hits 512, though. I've got some nice renders of it at http://www.behance.net/gallery/Fl0wer/3914351 http://www.behance.net/gallery/Fl0wer/3914351 as well; it's funny to think that the demo itself could fit thousands of times into any image on that page. (I feel obligated to note that the Behance page has prints available for sale, which I'd absolutely love for you to buy; I decided to knock my cut down to 0% to bring the prices down to something I considered sane, since I really don't care about making money from it. Edit: Btw, the standard cut I'd get from one of these is about $36. If you buy a print and feel inclined to do something more, find a broke programmer and them a Raspberry Pi with the money you save.)
- binarymax 15y agoSaw this when it was on HN a while back - great work. Also The way you get the source is brilliant. Never seen that before. Is that your own technique?
- daeken 15y agoGlad you enjoyed it. Using PNGs to compress code is an old technique, but making it one file containing everything is my own; I described everything at http://daeken.com/superpacking-js-demos http://daeken.com/superpacking-js-demos if you're curious. I'm going to write a followup once I get Fl0wer down to 512b ;)
- deleted 15y ago[deleted]
- azakai 15y ago> An interesting post on the state of the port of Sauerbraten to WebGL (from C++/OpenGL) by Alon Zakai — no new demos, but worth reading if you’re interested in what you can do with Emscripten. There is a new demo there since last week, http://www.syntensity.com/static/bb/client_6.html http://www.syntensity.com/static/bb/client_6.html is the latest (includes models with bumpmapping, FPS arms, some other stuff).