3 ms·
i would argue that's a negative for a QA department and a positive for player feedback. generally a good game developer wants to know how they've affected bala
by elif 3y ago
i would argue that's a negative for a QA department and a positive for player feedback.
generally a good game developer wants to know how they've affected balance, which is something an acceptance test won't tell you.
- jayd16 3y agoThe QA team will tell you how the game plays but the difference is they're professionals.
- antisthenes 3y agoThey're most definitely not professionals in the sense that their profession isn't playing the game competitively. They might be better skilled than the average players, but their actual profession is QA, e.g. making sure the game runs, not that it's perfectly balanced. As far as balance feedback, you can't do better than actual top players.
- BehindBlueEyes 3y agoActually pro players may have the deepest understanding of the balance but they only represent a tiny fraction of players and while useful for esports, implementing their expert feedback may alienate the broader audience. QA may provide good balance feedback but are rarely valued for it/do it on their own time with career progression in mind. They often are a rare combination of players who also understand the dev side. For actual tuning before release, playtesting and other user research involving players representative of the target audience is the gold standard.
- jayd16 3y agoJust becauae you can drive a car it doesn't mean you can make a car. Player feedback is not useless but it's not the same at all.