4 ms·
With how common extremely buggy, near unplayable releases are these days, I'm surprised QA testing is still a thing at AAA studios, because it certainly doesn't
by dotnet00 3y ago
With how common extremely buggy, near unplayable releases are these days, I'm surprised QA testing is still a thing at AAA studios, because it certainly doesn't show.
- ffsm8 3y agoIt doesn't show because the management has the same opinion as glimshe. That's opinion is wrong though, because testing is more then just playing the game a little. You get the same issues in companies that straight up don't value tests whatsoever. Unsurprisingly, bugs become increasingly frequent, especially if the software is developed by multiple people. Methodically testing something in a reproducible manner, potentially through scripting to enable regression testing is challenging, in some cases more challenging then writing the code/behavior you're testing. glimshe isn't wrong about how hard this is going to be for the QA people though. These companies don't value quality, which is precisely the reason why they're hiring the people that are easiest to replace. Most QA workers currently just go through the motions of a "manual acceptance test", with the result you just mentioned.
- CharlesW 3y agoI think “blame QA” would be a valid response if QA had actual power to delay product launch dates in order to meet quality standards.
- BehindBlueEyes 3y agoYup, QA log bugs, then producers triage them and punt/decide to not do what doesn’t fit in the schedule. Any time a game ships with horrible bugs, i wonder how many more even worse ones had to be fixed, for the game to ship with the remaining ones.
- kevingadd 3y agoIt's largely outsourced to cut costs, you get what you pay for.