3 ms·
Yeah you're right, there isn't really any anti-aliasing in the world-space pass. I made sure the text and UI have AA since that would be really bad without it.
by jakubtomsu 3y ago
Yeah you're right, there isn't really any anti-aliasing in the world-space pass. I made sure the text and UI have AA since that would be really bad without it. But the tanks and the terrain don't have it, because it looks weird after the palettization happens.
The outlines could also be tweaked to have AA on the "inner" side, however that makes things look pretty blurry...
I might look into it again, but I feel like it's not _that_ much of an issue on modern highres displays