4 ms·
The game looks super cool, I wanted to make a similar kind of game as a kid but went off on a ray tracing adventure instead... One thing about the rendering, i
by pixelpoet 3y ago
The game looks super cool, I wanted to make a similar kind of game as a kid but went off on a ray tracing adventure instead...
One thing about the rendering, it seems to almost completely lack antialiasing; I'm not sure if this is because of higher dpi displays and worse eyesight becoming more common, but it's a big omission IMO.
- jakubtomsu 3y agoYeah you're right, there isn't really any anti-aliasing in the world-space pass. I made sure the text and UI have AA since that would be really bad without it. But the tanks and the terrain don't have it, because it looks weird after the palettization happens. The outlines could also be tweaked to have AA on the "inner" side, however that makes things look pretty blurry... I might look into it again, but I feel like it's not _that_ much of an issue on modern highres displays