3 ms·
You can’t do the ‘tilt’ part computationally (except by going all-in and computing a depth map), but simple perspective corrections do a good job of emulating ‘
by foldr 3y ago
You can’t do the ‘tilt’ part computationally (except by going all-in and computing a depth map), but simple perspective corrections do a good job of emulating ‘shift’. Shift is typically used for subjects at infinity (such as buildings) where small changes to the plane of focus are irrelevant.