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I've always used MOI (https://moi3d.com/ https://moi3d.com/) I started something like 12 years ago and always thought it would catch after having to labor throu
by woah 3y ago
I've always used MOI (https://moi3d.com/ https://moi3d.com/) I started something like 12 years ago and always thought it would catch after having to labor through the clumsy paradigm of Rhino in school. Never did catch on, not sure why. Very smooth and intuitive way to sculpt surface models.
- thelazyone 3y agoI'm very much torn between Plasticity and MoI for my next sculpting project. I've always used Blender but for some stuff I'm finding myself in need of some proper NURBS tool. I've spent a few hours on Plasticity, I'll do the same with MOI and see how it goes! :)