2 ms·
Getting strong HyperCard vibes off this, which is a beautiful thing
by doctorhandshake 3y ago
Getting strong HyperCard vibes off this, which is a beautiful thing
- schazers 3y agogo check out https://castle.xyz/ https://castle.xyz/! it's very inspired by hypercard
- ilkke 3y agoMay I add Decker https://internet-janitor.itch.io/decker https://internet-janitor.itch.io/decker
- v21 3y agoAs the creator of Downpour, I have to say: yes! both of these tools are great. I'd also shout out Bitsy and Twine as two phenomenal simple game making tools.
- ilkke 3y agoGreat job, I am partial to such tools! We used both Bitsy and Twine at work for single-day game jams, as such experience teaches valuable skills. I'll definitely want to use Downpour for the next one.
- araes 3y agoHaving never heard of HyperCard that was a fascinating, I want to say rabbit hole, yet more like metro stop to a well curated museum. Did not realize there was such a short degree of Kevin Bacon between Hypercard and Hypermedia. Ars has an interesting 30 year retrospective [3] where they discuss how Hypercard almost immediately beget Mosaic. > "I got a HyperCard manual and looked at it and just basically took the concepts and implemented them in X-windows" Also some pretty neat commentary from the author Bill Atikinson about realizing how close he had been to developing the entire world wide web browsing experience. > "I grew up in a box-centric culture at Apple. If I'd grown up in a network-centric culture, like Sun, HyperCard might have been the first Web browser. My blind spot at Apple prevented me from making HyperCard the first Web browser." Myst was apparently also a direct decedent. > the Cyan software company originally wrote their hugely popular puzzle/adventure game Myst as a HyperCard stack. Reading back through these, it actually made me wonder a bit at how few storyboard, or still frame games, or click-a-choice adventures there are in web pages. It seems like such an obvious format for Myst, 7th Guest, ect... games where you click and drag objects, and choose buttons or areas to move from Myst scene to Myst scene. Another topic in that vein is Scott McCloud's work with the infinite canvas and Follow That Trail. [4] [1] https://en.wikipedia.org/wiki/HyperCard https://en.wikipedia.org/wiki/HyperCard [2] https://en.wikipedia.org/wiki/Hypermedia https://en.wikipedia.org/wiki/Hypermedia [3] https://arstechnica.com/gadgets/2019/05/25-years-of-hypercard-the-missing-link-to-the-web/ https://arstechnica.com/gadgets/2019/05/25-years-of-hypercar... [4] http://www.scottmccloud.com/1-webcomics/icst/icst-4/icst-4.html http://www.scottmccloud.com/1-webcomics/icst/icst-4/icst-4.h...