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> They have an obvious incentive to like it: they're getting paid for doing nothing. Oh good lord: what an incredibly patronizing sentiment. If design makes an
by chefandy 3y ago
> They have an obvious incentive to like it: they're getting paid for doing nothing.
Oh good lord: what an incredibly patronizing sentiment. If design makes an interface slower for its users to use, it's a bad design. What developers-- used to looking at entirely text-based interfaces and command lines-- expect in interface feedback is much different from what others expect from it. If it's a tool for which developers are a core group of users, it should communicate using their expected set of visual signals.
- mrob 3y agoIt's an major confounding factor in all productivity studies, and IMO underappreciated because UI researchers generally don't want to get involved in politics. Social status depends more on relative wealth than absolute wealth. When the owning class takes approximately 100% of the generated wealth from improvements, the direct effects of improved productivity only hurt the worker. (They gain indirectly, because improved productivity helps society as a whole, but the marginal gain to the worker from any individual improvement is always small, so there's a tragedy of the commons here and the incentive is always to resist improvements.)
- chefandy 3y agoWhat an astonishingly bizarre non sequitur. Are you implying that someone's socioeconomic status affects how they perceive animations in interfaces?
- mrob 3y agoYes. I believe professionals are less tolerant of time-wasting UIs, in part because they stand to gain a larger proportion of the wealth produced by productivity improvements. If a faster UI just means you do more work while your boss gets richer, why would you want one?