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Meinolf Schneider in his Esprit and Oxyd games on the Atari ST used some creative sound chip programming in the 1980s to play arbitrary samples, also without a
by tempodox 3y ago
Meinolf Schneider in his Esprit and Oxyd games on the Atari ST used some creative sound chip programming in the 1980s to play arbitrary samples, also without a DAC. I found the source code for that published somewhere years later.
https://www.myabandonware.com/search/q/oxyd https://www.myabandonware.com/search/q/oxyd
- graemep 3y agoI remember playing tunes using the serial output of a Grundy Newbrain. Not exactly hifibut fun.
- TacticalCoder 3y agoI don't know if this qualifies but one our biggest WTF moment as kids was when we got our hands (in 1986?) on a floppy disk for the Commodore 64 that'd play the song "Everybody was kung-fu fighting": https://youtu.be/-rN-Mwblqbw https://youtu.be/-rN-Mwblqbw We'd load and reload that floppy over and over again and wonder how it was possible that our computer could do that : )
- vardump 3y agoAlso Censor Design's Wonderland XIII was pretty amazing at the time: https://youtu.be/oEiQxFL2Tzk?t=431 https://youtu.be/oEiQxFL2Tzk?t=431 Then again the following is even more mind blowing coming from an unexpanded C64 (yes, from a real SID!): https://www.youtube.com/watch?v=UYAf_awh5XA https://www.youtube.com/watch?v=UYAf_awh5XA. Yup, an unmodified C64 playing 48 kHz 8-bit audio! It uses a 1 MB EPROM cartridge, which is kinda period correct, because while expensive, it would have been doable 40 years ago. No REU-style DMA tricks or any cheating.