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Of course… what’s to stop Valve letting Epic spend all this money on lawyers getting the market set up, and then simply making Steam, with its immense market sh
by pseudocomposer 3y ago
Of course… what’s to stop Valve letting Epic spend all this money on lawyers getting the market set up, and then simply making Steam, with its immense market share, developer support, and positive consumer sentiment, the Steam of iOS?
AFAIK the only reason anyone uses Epic Games Store is for Fortnite. Can Epic really count on that to carry them? It’s been a lasting fad for sure, but all fads end.
- IggleSniggle 3y agoFads end, but some have real lasting power, like LEGO or Minecraft. I haven't played Fortnite but from what I know of it, it may have similar lasting power.
- tcbawo 3y agoJudging by my nine year old, Epic will be doing fine for some time. They have an ecosystem of other tangentially related games available, including a Lego RPG-type game all built on top of their v-bucks payment system and their account/social network.
- KptMarchewa 3y agoNothing. Having multiple competing stores will be good for the market.
- lukeschlather 3y agoFortnite's annual revenue was $6 billion last year. Assume operating an app store costs $10 million/year/platform they only need to sell $30 million of Fortnite to break even relative to the world where they're giving Apple 30% of their profits. They're not "competing" with Steam they're doing in-house publishing, which likely saves tens if not hundreds of millions of dollars which would otherwise be free profit for Apple.
- johnnyanmac 3y ago>what’s to stop Valve letting Epic spend all this money on lawyers getting the market set up, and then simply making Steam I'd love to know just as much as you do. Valve just hasn't shown much interest in mobile ever. Even the few games they have on mobile are older games that Nvidia decided to port for them once upon a time. They've shown interest in Linux and VR, but never mobile. If that demand does exist, and Valve just doesn't want to invest, I can see where Epic wants to come in. >an Epic really count on that to carry them? It’s been a lasting fad for sure, but all fads end. I'm not sure. It's a risk but there's multiple ways to approach it. I imagine such a model would have a mix of large f2p games that can advertise itself and premium games to try and attract core gamers or those who do not want to be nickle and dimed by f2p games. But at the same time that justifies the attempt. Fortnite probably won't last forever, so the need to find a more stable financial stream while they have the money flowing in makes sense.