3 ms·
> On the nes, snes and sega machines the same platform engine was reused in 1000s of games. No, this isn't true. Almost all games were bespoke back in that era
by wk_end 3y ago
> On the nes, snes and sega machines the same platform engine was reused in 1000s of games.
No, this isn't true. Almost all games were bespoke back in that era - the machines simply weren't powerful enough to allow for competitive, flexible game engines. An individual development house might have a code library or base that they'd iterate on, but there was little sharing between different companies (much less reuse by the thousands).
By the 16-bit era sound engines did tend to be widely reused, though (e.g. GEMS).