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I really think there's something to that. My next thought after typing that comment was whether a helmet view could help, especially if we can simulate subtle G
by robg 18y ago
I really think there's something to that. My next thought after typing that comment was whether a helmet view could help, especially if we can simulate subtle G-forces through the visual system. But there are definitely ways of making it more fun - like hanging the operator and coordinating quick shifts in speed with swings in the resonant vector and velocity. Seems like a perfect use for all the VR research.