3 ms·
That's not how it always has been. Licensing engines was virtually unknown 30 years ago (and when it happened at all it was within a very narrow range for makin
by lmm 3y ago
That's not how it always has been. Licensing engines was virtually unknown 30 years ago (and when it happened at all it was within a very narrow range for making games in the same genre, more like asset swaps and level packs than outright new games), and new and exciting in the '00s.
- Arrath 3y agoYeah sorry I meant from, like, 2000-ish and on.